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Problems with implementing a fixed-point number divisor
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[GameDev.net] - I am coding a rotating icosahedron where I am drawing it manually by using a scanline renderer and an active edge list. I have manage to draw it by using
Vector push_back method and structures | DaniWeb
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The pushback is pushing the end vertex and the weight of the path onto the source vertex's outgoing edge list. Note:Sorry for the long post #include #include #include #include #include ...
python network simulator | DaniWeb
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class node(dict): """ Node class, contains edge list, node name, and other node info """ def __init__(self, iD, xPos, yPos, InDeg, OutDeg, ASId, Type, EdgeList = None): """ Initialize everything, likely read in from a file """ self["nodeData"] = { "id" ...
Prim's Algorithm for MST: File IO Error | DaniWeb
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sort the edge list qsort((void*)edges,m,sizeof(Edge),compareEdges); // build up the tree for (i = 0; i < m; ++i) { distanceMatrix[edges[i].from][edges[i].to ] = i; distanceMatrix[edges[i].to ][edges[i].from] = i; if (edges[i].from == at || edges[i].to == at) ...
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