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News
New GPU Features of NVIDIA’s Maxwell Architecture
developer.download.nvidia.com
Holger Gruen, New GPU Features of NVIDIA’s Maxwell Architecture 11:00 am — 12:00 am Iain Cantlay, NVIDIA SLI and stutter avoidance: a
GDC 25: The final speaker list - MCV/DEVELOP
www.mcvuk.com
Develop lists the 659 industry professionals set to speak at landmark dev event - MCV/DEVELOP
Gamasutra - Feature: 'Make-Believe Tanks: A Report From The VizSim...
www.gamasutra.com
In today's main Gamasutra feature, Holger Gruen describes his experience working in the VizSim industry developing tank simulators for the military, and ...
Technical Feature: 'Multi-Threaded- GameCareerGuide.com
www.gamecareerguide.com
In today's exclusive gamasutra technical feature, veteran application engineer holger gruen guides us through proper terrain smoothing via threading i
Telephone & Addresses
11880.com: com - Holger Gruen in Waldsee, Pfalz, Steinau an der ...
Aktuelle Telefonnummer und Adresse von Holger Gruen in Waldsee, Pfalz, Steinau an der Straße, Peißenberg, Rabenau, Hess, Friedberg, Bay und vielen ...
Network Profiles
LinkedIn: Holger Gruen | LinkedIn
Se Holger Gruens professionelle profil på LInkedIn. LinkedIn er verdens største forretningsnettverk, og hjelper fagpersoner slik som Holger Gruen med å finne ...
LinkedIn: Holger Gruen | LinkedIn
Ver el perfil profesional de Holger Gruen en LinkedIn. LinkedIn es la red de negocios más grande del mundo que ayuda a profesionales como Holger Gruen a encontrar ...
Interests
Holger Gruen chess games Chess.com
www.365chess.com
Comprehensive Holger Gruen chess games collection, opening repertoire, tournament history, PGN download, biography and news
Holger Gruen Video Game Credits and Biography - MobyGames
www.mobygames.com
Holger Gruen has been credited on games developed by the following companies: Crytek GmbH, Crytek UK Limited, Techland Sp. z o.o., Massive Entertainment AB,...
Forza Horizon 3 (2016) Xbox One credits - MobyGames
www.mobygames.com
Special Thanks, Adam Miles, Alexis Garavaryan, Chris T. Smith, DeadPixel Creative Ltd, Denzil Francis, Gareth Thomas, Hobsons Voices, Holger Gruen, Jaakko ...
Crysis (2007) Windows credits - MobyGames
www.mobygames.com
Holger Gruen, Guennadi Riguer, Uwe Kranich: Intel: Leigh Davies: Microsoft DX9 and DX10 Group: Kev Gee, Shannon Drone, Scott Selfon: Music: Composer: Inon Zur
Private Homepages
holger-gruen.de - Analyse, Erfahrungen & Sicherheitscheck
holger-gruen.de.trustcheck.net
holger-gruen.de - Analyse â Erfahrungen â Sicherheitscheck â der Domain holger-gruen.de wurde durch Trustcheck geprüft! Wir garantieren 5 â© Sicherheit...
Education
GPU Pro 6 : advanced rendering techniques in SearchWorks catalog
searchworks.stanford.edu
Stanford Libraries' official online search tool for books, media, journals, databases, government documents and more.
Books & Literature
GPU PRO 3, Advanced Rendering Techniques by Wolfgang Engel |...
www.booktopia.com.au
Booktopia has GPU PRO 3, Advanced Rendering Techniques by Wolfgang Engel. Buy a discounted Hardcover of GPU PRO 3 online from Australia's leading online...
Gamasutra - Author: Holger Gruen
www.gamasutra.com
The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
GPU Pro 6: Advanced Rendering Techniques - Google Books
books.google.es
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and...
GPU Pro 2 - Wolfgang Engel - Google Books
books.google.de
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on...
Related Documents
Holger Gruen’s Presentations on SlideShare
www.slideshare.net
Read and download presentations by Holger Gruen
Holger Gruen, Senior developer technoloy engineer at Nvidia
es.slideshare.net
View all of Holger Gruen's Presentations.
Method and system for rendering simulated depth-of-field ...
patentimages.storage.googleapis.com
CA (Us); Holger GRUEN' Peissenberg mance. A diffusion blurring process and a Fast Fourier Trans. (DE) form (FFT)-based convolutlon are ...
Publications
An Optimized Diffusion Depth of Field Solver - AMD
amd-dev.wpengine.netdna-cdn.com
An Optimized Diffusion Depth Of Field Solver (DDOF) 28th February AMD‘s Favorite Effects. Holger Gruen – AMD
GDC 2016: Holger Gruen - "Advanced Rendering with DirectX 11 and...
archive.org
This talk focuses on some of the new features that DX12 and DX11.3 introduce, as well as touch up on how to drive DX12 efficiently. Amongst other things the...
AMD GPU Tools for games development
developer.amd.com
AMD GPU Tools for games development Holger Gruen European Developer Relations AMD Graphics Products Group Material for many slides …
Video & Audio
CTU FEE - PGR2 - Vertex shader tessellation (openGL) - YouTube
www.youtube.com
Seminar work on CTU FEE, course A4M39PGR2 - graphics in openGL. My project was an implementation of adaptive tessellation on vertex shader, no tessellation s...
Holger Gruen on Vimeo
vimeo.com
Holger Gruen is a member of Vimeo, the home for high quality videos and the people who love them.
Reports & Statements
Google Groups: AMD Technical Day at Develop 2007
: We should mention that one of the GPG's latest recruits, Holger Gruen, presented
Google Blogs: 박피디의 게임 아키텍트 블로그 : GDC2011 강연자료를 정리하고 ...
AMD's Favorite Techniques (Takahiro Harada 30mins, Holger Gruen 30mins) - GDC Tutorial Advanced Visual Effects with ?DirectX 11 # ?AMDs Favorite Techniques Contd (Jon Story 30mins) - GDC Tutorial Advanced Visual Effects with ? ...
AMD Tech Day at Develop | PC Review
www.pcreview.co.uk
http://www.beyond3d.com/content/articles AMD Tech Day at Develop written by Rys for Consumer Graphics
In the 12 months since last year's...
A Sampling of Shadow Techniques – The Danger Zone
mynameismjp.wordpress.com
In fact there was an article in GPU Pro called “Fast Conventional Shadow Filtering” by Holger Gruen, that did exactly this, and even provided ...
Miscellaneous
Holger Gruen | LinkedIn
www.linkedin.com
Holger Gruens berufliches Profil anzeigen LinkedIn ist das weltweit größte berufliche Netzwerk, das Fach- und Führungskräften wie Holger Gruen dabei hilft ...
Holger Gruen Games Profile - Metacritic
www.metacritic.com
Reviews and scores for Games involving Holger Gruen.
DirectX11 Performance Reloaded - ppt download
slideplayer.com
DirectX11 Performance Reloaded Nick Thibieroz, AMD Holger Gruen, NVIDIA. Published byAugustus Mumford Modified over 2 years ago
Holger Gruen | Advanced Micro Devices | Email Graphics Products Group...
www.joesdata.com
Email, phone number & executive profile for Holger Gruen, Graphics Products Group of Advanced Micro Devices at Sunnyvale, CA
Daylight Details and Credits for PC - Metacritic
www.metacritic.com
Lou Rohan, Engineering. Andrey Shulzhenko, Engineering. David Sullins, Engineering. Holger Gruen, Engineering. Louis Bavoil, Engineering. Johnny Costello ...
GSC Game World‘s S.T.A.L.K.E.R : Clear Sky – a showcase for Direct3D...
slideplayer.com
Agenda »Introduction »The X-Ray rendering architecture »Notable special effects »MSAA deferred rendering »G-buffer optimization »Direct3D
Game Developers Conference 2015
schedule2015.gdconf.com
Holger Gruen ventured into creating real-time 3D technology over 20 years ago writing software rasterizers. Since then he has worked for middleware vendors...
Holger Gruen さんの SlideShare でのスライド 1件 - SSSSLIDE
sssslide.com
Holger Gruen さんが、SlideShare で公開されている資料を一覧表示しています。
Holger Gruen Senior DevTech Engineer,
developer.nvidia.com
www.gameworks.nvidia.com 3 Agenda •Introduction •DX12 in The Division from Massive Entertainment •DX12 in Anvil Next Engine from Ubisoft •DX12 in Hitman from ...
Direct3D 11 Performance - Nvidia
developer.download.nvidia.com
Direct3D 11 Performance Tips & Tricks Holger Gruen AMD ISV Relations Cem Cebenoyan NVIDIA ISV Relations
Eurographics Symposium on Rendering Papers
kesen.realtimerendering.com
Eurographics Symposium on Rendering papers on the web. Page maintained by Ke-Sen Huang Jason Yang, Justin Hensley, Holger Gruen, Nicolas Thibieroz
GDC Vault - Advanced Rendering with DirectX 11 and DirectX
www.gdcvault.com
Session Name: Advanced Rendering with DirectX 11 and DirectX 12 (presented by NVIDIA) Speaker(s) Holger Gruen : Company Name(s)
GDC Vault - New GPU Features of NVIDIA's Maxwell Architecture...
www.gdcvault.com
Holger Gruen : Company Name(s) NVIDIA : Track / Format: Programming: Overview: NVIDIA's GeForce GTX 900-series GPUs, powered by NVIDIA Maxwell architecture, …
Gamasutra - Resolve Your Resolves
www.gamasutra.com
Resolve Your Resolves By Holger Gruen,Jon Story [In this in-depth technical article, Gruen & Story examine anti-aliasing in games, explaining how you can reduce ...
Implementing HDR in ‘Rise of the Tomb Raider’
developer.nvidia.com
This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.
AMD Radeon RX serie 500 Vega tendrá una vista previa exclusiva el
hardwareviews.com
AMD Radeon RX serie 500 Vega llegará a finales de este mes. AMD acaba de confirmar en este día que tendrá una vista previa exclusiva el 28 de febrero de su
NVIDIA Covers DX12 & New Rendering Tech For Modern Games At GDC 2016;...
wccftech.com
During the GDC 2016, Nvidia will be talking about DX12 and its new features. Additionally, new rendering tech will be covered.
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