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(PDF) Programming Vertex, Geometry, and Pixel Shaders ...

www.academia.edu
Programming Vertex, Geometry, and Pixel Shaders Screenshots of Alan Wake courtesy of Remedy Entertainment Wolfgang Engel Jack Hoxley Ralf Kornmann Niko Suni ... › Programming_Vertex_Geo...

Programming Vertex, Geometry, and Pixel Shaders - Free ...

freecomputerbooks.com
Author(s) Wolfgang Engel, Jack Hoxley, Ralf Kornmann, Niko Suni, Jason Zink ; Publisher: Charles River Media; 2 edition (May 13, 2008); eBook (September 28, 2011) ... › Programming-Vertex-...

An Example of Shadow Rendering in Direct3D 9 - Graphics and GPU...

www.gamedev.net
Describes the depth-pass stencil shadow volume rendering algorithm, using DX9 for implementation.

DX11, Patches, Control Points, Tesselation - Graphics and GPU...

www.gamedev.net
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